Publicacións (35) Publicacións de MARTIN LOPEZ NORES Ver datos de investigación referenciados.

filter_list Human-Computer Interaction

2020

  1. CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design

    Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops, Trondheim, Norway, September 18–20, 2019, Revised Selected Papers (Springer International Publishing AG), pp. 158-163

  2. Distracting users as per their knowledge: Combining linked open data and word embeddings to enhance history learning

    Expert Systems with Applications, Vol. 143

  3. On how technology-powered storytelling can contribute to cultural heritage sustainability across multiple venues-Evidence from the crosscult H2020 project

    Sustainability (Switzerland), Vol. 12, Núm. 4

2019

  1. A mobile app to explore cultural and historical associations between Europe and the Arab and the islamic worlds

    Multi Conference on Computer Science and Information Systems, MCCSIS 2019 - Proceedings of the International Conferences on ICT, Society and Human Beings 2019, Connected Smart Cities 2019 and Web Based Communities and Social Media 2019

  2. AVATAR: Contribution to Human-Computer interaction processes through the adaptation of semi-personalized virtual agents

    2018 IEEE Biennial Congress of Argentina, ARGENCON 2018

  3. AVATAR: Implementation of a Human-Computer Interface Based on an Intelligent Virtual Agent

    2019 IEEE Colombian Conference on Communications and Computing, COLCOM 2019 - Proceedings

  4. Bringing a peripheral, traditional venue to the digital era with targeted narratives

    Digital Applications in Archaeology and Cultural Heritage, Vol. 14

2018

  1. A mobile app to learn about cultural and historical associations in a closed loop with humanities experts

    Applied Sciences (Switzerland), Vol. 9, Núm. 1

  2. A text filter based multimedia content recommender for children with intellectual disability

    Proceedings of the 2018 IEEE 25th International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2018

  3. Advanced visual interfaces to represent cultural and historical facts and associations in the crosscult EU project

    CEUR Workshop Proceedings

  4. Creating an Ontological Networks to Support the Inference of Personality Traits and Facets

    Proceedings of the 2018 IEEE 25th International Conference on Electronics, Electrical Engineering and Computing, INTERCON 2018

  5. exhiSTORY: Smart exhibits that tell their own stories

    Future Generation Computer Systems, Vol. 81, pp. 542-556

2017

  1. An intelligent ecosystem to support the development of communication skills in children with autism: An experience based on ontologies, multi-sensory stimulation rooms, and robotic assistants

    Smart Technology Applications in Business Environments (IGI Global), pp. 109-133

  2. Developing quiz games linked to networks of semantic connections among cultural venues

    Communications in Computer and Information Science

  3. Onto-SPELTRA: A robotic assistant based on ontologies and agglomerative clustering to support speech-language therapy for children with disabilities

    Communications in Computer and Information Science

  4. SOPPIA: Social opportunistic intelligent ambient of learning.

    Proceedings of the 2017 IEEE/ACM International Conference on Advances in Social Networks Analysis and Mining, ASONAM 2017

  5. The use of semantics in the CrossCult H2020 project

    Lecture Notes in Computer Science (including subseries Lecture Notes in Artificial Intelligence and Lecture Notes in Bioinformatics)

2016

  1. A robotic assistant to support the development of communication skills of children with disabilities

    2016 IEEE 11th Colombian Computing Conference, CCC 2016 - Conference Proceedings