El consumo de loot boxes como puerta de entrada al gambling
- Paula Rodríguez-Rivera 1
- Gabriel Villamarín Freire 1
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1
Universidade de Vigo
info
ISSN: 1698-9007
Year of publication: 2022
Issue Title: VIII Congreso de Educación Social, 2022. Registro, memoria y palabra
Issue: 35
Type: Article
More publications in: RES : Revista de Educación Social
Abstract
This project stems from the need to assess the possible links existing between gambling and loot boxes, a relatively new feature present in many videogames that is nonetheless increasingly ubiquitous nowadays. In order to carry out our research, we have opted for a quantitative study. A questionnaire has been created and disseminated throughout diverse parts of Spain via social media, targeting people from ages 14 to 30. A total of 153 valid responses have been gathered. The answers reflect that up to 50.67% of those submitting a response present gambling problems and claim to purchase loot boxes. In light of these findings, the question arises as to whether loot boxes could be a gateway to gambling. Against this problem, social education can be an important aid to stop loot boxes as a gateway to gambling