Can a didactic proposal for the Physical Education classroom inspired by the Fortnite video game develop the values and various psychological variables in children and adolescents?
- Arufe Giráldez, Víctor
- Vaquero-Cristobal, Raquel 1
- Isorna Folgar, Manuel
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1
Universidad de Murcia
info
ISSN: 1840-3662, 1840-3670
Ano de publicación: 2021
Volume: 14
Número: 1
Páxinas: 68-78
Tipo: Artigo
Outras publicacións en: Sport Science. International Scientific Journal of Kinesiology
Resumo
The effects of video games on different educational and psychological variables in children have been studiedby multiple researchers. However, there are few works that address the study of pedagogical proposals for theclassroom based on their mechanics and dynamics. The aim of this study was to analyse the effects of a learningexperience inspired by the Fortnite video game on a sample of 586 children, studying the variables related tothe social-affective sphere and psychological variables. This proposal has been developed in different PhysicalEducation classes in various educational centres. A descriptive, cross-sectional and observational study has beencarried out. The results confirm a high level of enjoyment pertaining to the students’ experience, with a feelingof group cohesion, respect for peers and the rules, and increased motivation towards physical exercise. Morepedagogical proposals based on video games are necessary to continue analysing the benefits they can bring inthe field of formal education.