Silvia González Soutelo-rekin lankidetzan egindako argitalpenak (6)

2020

  1. CuneiForce: Involving the Crowd in the Annotation of Unread Mesopotamian Cuneiform Tablets Through a Gamified Design

    Digital Transformation for a Sustainable Society in the 21st Century: I3E 2019 IFIP WG 6.11 International Workshops, Trondheim, Norway, September 18–20, 2019, Revised Selected Papers (Springer International Publishing AG), pp. 158-163

  2. On how technology-powered storytelling can contribute to cultural heritage sustainability across multiple venues-Evidence from the crosscult H2020 project

    Sustainability (Switzerland), Vol. 12, Núm. 4

2017

  1. Exploiting relevant dates to promote serendipity and situational curiosity in cultural heritage experiences

    Proceedings - 12th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2017