Travel IgersInnovation, Influence and Persuasion Through a Photo Gallery

  1. Mónica Valderrama-Santomé
  2. Ana-Belén Fernández-Souto
  3. Montse Vázquez-Gestal
Book:
Communication: Innovation & Quality
  1. Miguel Túñez López (coord.)
  2. Valentín-Alejandro Martínez Fernández (coord.)
  3. Xosé López García (coord.)
  4. Xosé Rúas Araujo (coord.)
  5. Francisco Campos Freire (coord.)

Publisher: Springer Suiza

ISBN: 978-3-319-91859-4 978-3-319-91860-0

Year of publication: 2019

Pages: 447-461

Type: Book chapter

Abstract

Nowadays accessibility science has had enormous advances in technology innovation to enable people with disabilities to participate on equal terms in almost every social area. Among the most effective actions to promote inclusion, the formative aspects stand out from others, and establish a permanent positive and inclusive climate. In this project the design of a multimedia videogame explores technology issues and accessibility and design for all. Main objectives are awareness, mainly for young people, about the needs of those with disabilities.