A Gamification Framework to Improve Participation in Social Learning Environments

  1. Jorge Simões 1
  2. Rebeca Redondo Ana Vilas 2
  3. Ademar Aguiar 3
  4. Díaz Redondo, Rebeca
  1. 1 Instituto Superior Politécnico Gaya
  2. 2 Universidade de Vigo
    info

    Universidade de Vigo

    Vigo, España

    ROR https://ror.org/05rdf8595

  3. 3 Universidade Do Porto
    info

    Universidade Do Porto

    Oporto, Portugal

    ROR https://ror.org/043pwc612

Journal:
eLearning Papers

ISSN: 1887-1542

Year of publication: 2013

Issue Title: Personal Learning Environments

Issue: 35

Type: Article

More publications in: eLearning Papers

Abstract

This paper presents a gamification framework applied to the integration of game elements in Social Learning Environments. The framework is being applied to a K6 Social Learning Environment leading to a gamified system. With this gamified system it is expected to achieve a rise in the motivation to use the platform with students becoming more loyal users. It is also expected that they will be more deeply involved and engaged in educational activities supported by the environment. The proposed gamification framework includes architecture for a gamified system and a guide to help the development of gamified activities.