Diseño de un «framework» como fundamento de un modelo pedagógico gamificado

  1. Aitor Barbosa González 1
  2. Jorge Genaro Soto Carballo 1
  3. Ana Yara Postigo Fuentes 2
  1. 1 Universidade de Vigo
    info

    Universidade de Vigo

    Vigo, España

    ROR https://ror.org/05rdf8595

  2. 2 Universidad de Málaga
    info

    Universidad de Málaga

    Málaga, España

    ROR https://ror.org/036b2ww28

Book:
De la Idea a la Pantalla: Compendio de Investigaciones sobre juegos serios
  1. Beatriz Legerén Lago (ed. lit.)
  2. Verónica Crespo Pereira (ed. lit.)

Publisher: Universidade de Vigo

ISBN: 978-84-617-5940-8

Year of publication: 2016

Pages: 248-261

Congress: Congreso Internacional de Videojuegos y Educación (4. 2016. Vigo)

Type: Conference paper

Abstract

Education requires new strategies for teaching and learning. New skills that contribute motivators in the classroom. New advances in neuroscience have stated the need of adapting curriculum to the students’ learning process. Based on these studies, gamification provides a method of asset-based learning challenges, accompanied by constant feedback and a playful attitude throughout the process. The aim of this article is to base the design of a gamified pedagogical model for educational field by offering an own «framework».