Diseño de un «framework» como fundamento de un modelo pedagógico gamificado
- Aitor Barbosa González 1
- Jorge Genaro Soto Carballo 1
- Ana Yara Postigo Fuentes 2
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1
Universidade de Vigo
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2
Universidad de Málaga
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- Beatriz Legerén Lago (ed. lit.)
- Verónica Crespo Pereira (ed. lit.)
Publisher: Universidade de Vigo
ISBN: 978-84-617-5940-8
Year of publication: 2016
Pages: 248-261
Congress: Congreso Internacional de Videojuegos y Educación (4. 2016. Vigo)
Type: Conference paper
Abstract
Education requires new strategies for teaching and learning. New skills that contribute motivators in the classroom. New advances in neuroscience have stated the need of adapting curriculum to the students’ learning process. Based on these studies, gamification provides a method of asset-based learning challenges, accompanied by constant feedback and a playful attitude throughout the process. The aim of this article is to base the design of a gamified pedagogical model for educational field by offering an own «framework».