Realidad virtual inmersiva y ejercicio terapéutico como herramienta de rehabilitación pediátrica en Enfermedad de Castleman multicéntrica idiopática-TAFROestudio de caso
- Pablo Campo-Prieto 1
- Maria Tallón García 2
- Gustavo Rodríguez-Fuentes 1
- Cancela-Carral, Jose Mª 1
-
1
Universidade de Vigo
info
- 2 Unidad de hemato-oncología pediátrica, Hospital Álvaro Cunqueiro de Vigo
ISSN: 1579-1726, 1988-2041
Argitalpen urtea: 2024
Zenbakia: 56
Orrialdeak: 959-965
Mota: Artikulua
Beste argitalpen batzuk: Retos: nuevas tendencias en educación física, deporte y recreación
Laburpena
Background. Therapeutic exercise has shown to be useful as a complementary therapy in the management of oncological processes and in severe pediatric chronic pathology, achieving benefits in different dimensions. Active video games or exergames with immersive virtual reality (IVR) could facilitate the practice of regular physical activity in this population at home. Material and methods. A 17-year-old adolescent survivor of idiopathic multicentric Castleman disease-TAFRO participated in a home-based exercise program with IVR for 8 weeks. The primary objective was to evaluate the feasibility of the program and the secondary objectives were to evaluate changes in physical and cognitive domains. Results. The intervention was feasible and safe. The scheduled sessions were completed and there were no adverse effects from IVR exposure. Usability was high (95%) and game experiences and perceived satisfaction with the program were positive. Regarding to the physical and cognitive domains, the results were generally significantly better in the post-intervention assessment, highlighting improvements of over 30% in the strength and functionality of the lower limbs, even under the interference of a cognitive task. Conclusions. This study highlights a novel approach to bring the regular practice of physical activity closer through exergames, showing potential benefits in the patient's physical and functional abilities and also suggesting an improvement in their emotional well-being through distracting strategies
Erreferentzia bibliografikoak
- Ahmad, M., Bani Mohammad, E., & Anshasi, H. A. (2020). Virtual Reality Technology for Pain and Anxiety Man-agement among Patients with Cancer: A Systematic Review. Pain Management Nursing, 21(6), 601-607. https://doi.org/10.1016/j.pmn.2020.04.002
- Álvarez de la Campa Crespo M, Donegan T, Amestoy-Alonso B, Just A, Combalía A, Sanchez-Vives MV. (2023). Virtual embodiment for improving range of motion in patients with movement-related shoulder pain: an experi-mental study. J Orthop Surg Res. 18(1):729. https://doi: 10.1186/s13018-023-04158-w.
- Baumann, F. T., Bloch, W., & Beulertz, J. (2013). Clinical exercise interventions in pediatric oncology: A systematic review. Pediatric Research, 74(4), 366-374. https://doi.org/10.1038/pr.2013.123
- Borg, G. A. (1982). Psychophysical bases of perceived exertion. Medicine and Science in Sports and Exercise, 14(5), 377-381.
- Brooke, J. (1995). SUS: A quick and dirty usability scale. Usability Evaluation in Industry, 189(194), 4-7.
- Campo-Prieto, P., Cancela Carral, J. M., Machado de Oliveira, I., & Rodríguez-Fuentes, G. (2021). Realidad Virtual Inmersiva en personas mayores: estudio de casos (Immersive Virtual Reality in older people: a case study). Retos, 39, 1001–1005. https://doi.org/10.47197/retos.v0i39.78195
- Campo-Prieto, P., Cancela-Carral, J. M., Alsina-Rey, B., & Rodríguez-Fuentes, G. (2022). Immersive Virtual Reality as a Novel Physical Therapy Approach for Nonagenarians: Usability and Effects on Balance Outcomes of a Game-Based Exercise Program. Journal of Clinical Medicine, 11(13), 3911. https://doi.org/10.3390/jcm11133911
- Campo-Prieto, P., Cancela-Carral, J. M., & Rodríguez-Fuentes, G. (2022a). Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial. Sensors, 22(18), 6742. https://doi.org/10.3390/s22186742
- Campo-Prieto, P., Cancela-Carral, J. M., & Rodríguez-Fuentes, G. (2022b). Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson’s Disease Patients. Sensors, 22(9), 3302. https://doi.org/10.3390/s22093302
- Campo-Prieto, P., Rodríguez-Fuentes, G., & Cancela Carral, J. M. (2021). Traducción y adaptación transcultural al español del Simulator Sickness Questionnaire (Translation and cross-cultural adaptation to Spanish of the Simula-tor Sickness Questionnaire). Retos, 43, 503-509. https://doi.org/10.47197/retos.v43i0.87605
- Campo-Prieto, P., Rodríguez-Fuentes, G., & Cancela-Carral, J. M. (2021). Immersive Virtual Reality Exergame Promotes the Practice of Physical Activity in Older People: An Opportunity during COVID-19. Multimodal Tech-nologies and Interaction, 5(9), 52. https://doi.org/10.3390/mti5090052
- Combalia A, Sanchez-Vives MV, Donegan T. (2024).Immersive virtual reality in orthopaedics a narrative review. Int Orthop. 48(1):21-30. https://doi: 10.1007/s00264-023-05911-w
- Cohen J. (1989). Statistical Power Analysis for the Behavioural Sciences. Acad Press. 37-42
- Czech, O., Rutkowski, S., Kowaluk, A., Kiper, P., & Malicka, I. (2023). Virtual reality in chemotherapy support for the treatment of physical functions, fear, and quality of life in pediatric cancer patients: A systematic review and meta-analysis. Frontiers in Public Health, 11, 1039720. https://doi.org/10.3389/fpubh.2023.1039720
- Demark‐Wahnefried, W., Werner, C., Clipp, E. C., Guill, A. B., Bonner, M., Jones, L. W., & Rosoff, P. M. (2005). Survivors of childhood cancer and their guardians: Current health behaviors and receptivity to Health Promotion Programs. Cancer, 103(10), 2171-2180. https://doi.org/10.1002/cncr.21009
- Erhardsson, M., Alt Murphy, M., & Sunnerhagen, K. S. (2020). Commercial head-mounted display virtual reality for upper extremity rehabilitation in chronic stroke: A single-case design study. Journal of NeuroEngineering and Rehabili-tation, 17, 154. https://doi.org/10.1186/s12984-020-00788-x
- Goldberg, A., Chavis, M., Watkins, J., & Wilson, T. (2012). The five-times-sit-to-stand test: Validity, reliability and detectable change in older females. Aging Clinical and Experimental Research, 24(4), 339-344. https://doi.org/10.1007/BF03325265
- Graef, D. M., Crabtree, V. M., Srivastava, D. K., Li, C., Pritchard, M., Hinds, P. S., & Mandrell, B. (2018). Sleep and mood during hospitalization for high‐dose chemotherapy and hematopoietic rescue in pediatric medulloblastoma. Psycho-Oncology, 27(7), 1847-1853. https://doi.org/10.1002/pon.4737
- Hedlefs Aguilar, M. I., & Garza Villegas, A. A. (2016). Análisis comparativo de la Escala de Usabilidad del Sistema (EUS) en dos versiones. RECI Revista Iberoamericana de las Ciencias Computacionales e Informática, 5(10), 44. https://doi.org/10.23913/reci.v5i10.48
- Huang, T.-T., & Ness, K. K. (2011). Exercise Interventions in Children with Cancer: A Review. International Journal of Pediatrics, 2011, 1-11. https://doi.org/10.1155/2011/461512
- Ijsselsteijn, W. A., & de Kort, Y. A. W. (2013). The Game Experience Questionnaire. Technische Universiteit Eindhoven.
- Kennedy, R. S., Lane, N. E., Berbaum, K. S., & Lilienthal, M. G. (1993). Simulator Sickness Questionnaire: An En-hanced Method for Quantifying Simulator Sickness. The International Journal of Aviation Psychology, 3(3), 203-220. https://doi.org/10.1207/s15327108ijap0303_3
- Matamala-Gomez, M., Nierula, B., Donegan, T., Slater, M., & Sanchez-Vives, M. V. (2020). Manipulating the Per-ceived Shape and Color of a Virtual Limb Can Modulate Pain Responses. Journal of Clinical Medicine, 9(2), 291. https://doi.org/10.3390/jcm9020291
- Matamala-Gomez, M., Slater, M., & Sanchez-Vives, M. V. (2022). Impact of virtual embodiment and exercises on functional ability and range of motion in orthopedic rehabilitation. Scientific Reports, 12(1), 5046. https://doi.org/10.1038/s41598-022-08917-3
- Podsiadlo, D., & Richardson, S. (1991). The Timed “Up & Go”: A Test of Basic Functional Mobility for Frail Elderly Persons. Journal of the American Geriatrics Society, 39(2), 142-148. https://doi.org/10.1111/j.1532-5415.1991.tb01616.x
- Quinn, S. E., Crandell, C. E., Blake, M. E., Bontrager, A. M., Dempsey, A. G., Lewis, D. J., Hamm, J. T., Flynn, J. M., Smith, G. S., & Wingard, C. J. (2020). The Correlative Strength of Objective Physical Assessment Against the ECOG Performance Status Assessment in Individuals Diagnosed With Cancer. Physical Therapy, 100(3), 416-428. https://doi.org/10.1093/ptj/pzz192
- Rikli, R. E., & Jones, C. J. (1999). Functional Fitness Normative Scores for Community-Residing Older Adults, Ages 60-94. Journal of Aging and Physical Activity, 7(2), 162-181. https://doi.org/10.1123/japa.7.2.162
- Rodríguez-Fuentes, G., Campo-Prieto, P., Souto, X. C., & Cancela Carral, J. M. (2024). Realidad virtual inmersiva y su influencia en parámetros fisiológicos de personas sanas (Immersive virtual reality and its influence on physiologi-cal parameters in healthy people). Retos, 51, 615–625. https://doi.org/10.47197/retos.v51.101164
- Smith, M. A., Seibel, N. L., Altekruse, S. F., Ries, L. A. G., Melbert, D. L., O’Leary, M., Smith, F. O., & Reaman, G. H. (2010). Outcomes for Children and Adolescents With Cancer: Challenges for the Twenty-First Century. Journal of Clinical Oncology, 28(15), 2625-2634. https://doi.org/10.1200/JCO.2009.27.0421
- Winter, C., Müller, C., Hoffmann, C., Boos, J., & Rosenbaum, D. (2010). Physical activity and childhood cancer. Pediatric Blood & Cancer, 54(4), 501-510. https://doi.org/10.1002/pbc.22271