GUSTAVO
RODRIGUEZ FUENTES
TITULAR DE UNIVERSIDADE - TEMPO COMPLETO
JOSE MARIA
CANCELA CARRAL
CATEDRATICO/A UNIVERSIDADE - TEMPO COMPLETO
Publikationen, an denen er mitarbeitet JOSE MARIA CANCELA CARRAL (19)
2024
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Immersive Virtual Reality High-Intensity Aerobic Training to Slow Parkinson’s Disease: The ReViPark Program
Applied Sciences (Switzerland), Vol. 14, Núm. 11
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Immersive virtual reality and its influence on physiological parameters in healthy people
Retos: nuevas tendencias en educación física, deporte y recreación, Núm. 51, pp. 615-625
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Is There a Relationship between Anthropometric Indices and Muscular, Motor, and Cardiorespiratory Components of Health-Related Fitness in Active European Older Adults?
International Journal of Environmental Research and Public Health, Vol. 21, Núm. 2
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Realidad virtual inmersiva y ejercicio terapéutico como herramienta de rehabilitación pediátrica en Enfermedad de Castleman multicéntrica idiopática-TAFRO: estudio de caso
Retos: nuevas tendencias en educación física, deporte y recreación, Núm. 56, pp. 959-965
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The IntegraPark Study: An Opportunity to Facilitate High-Intensity Exercise with Immersive Virtual Reality in Parkinson’s Disease Patients
Journal of Functional Morphology and Kinesiology, Vol. 9, Núm. 3
2023
2022
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Feasibility and Effects of an Immersive Virtual Reality Exergame Program on Physical Functions in Institutionalized Older Adults: A Randomized Clinical Trial
Sensors, Vol. 22, Núm. 18
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Immersive Virtual Reality as a Novel Physical Therapy Approach for Nonagenarians: Usability and Effects on Balance Outcomes of a Game-Based Exercise Program
Journal of Clinical Medicine, Vol. 11, Núm. 13
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Lifestyles and habits of a Spanish University Community in times of COVID-19: a cross-sectional study
Retos: nuevas tendencias en educación física, deporte y recreación, Núm. 46, pp. 283-291
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Traducción y adaptación transcultural al español del Simulator Sickness Questionnaire
Retos: nuevas tendencias en educación física, deporte y recreación, Núm. 43, pp. 503-509
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Wearable Immersive Virtual Reality Device for Promoting Physical Activity in Parkinson’s Disease Patients
Sensors, Vol. 22, Núm. 9
2021
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Can immersive virtual reality videogames help parkinson’s disease patients? A case study
Sensors, Vol. 21, Núm. 14
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Current status of immersive virtual reality as a tool for physical and functional rehabilitation in patients with Parkinson´s disease: systematic review
Revista de Neurologia, Vol. 73, Núm. 10, pp. 358-367
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Immersive virtual reality as physical therapy in older adults: present or future (systematic review)
Virtual Reality, Vol. 25, Núm. 3, pp. 801-817
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Immersive virtual reality exergame promotes the practice of physical activity in older people: An opportunity during covid-19
Multimodal Technologies and Interaction, Vol. 5, Núm. 9
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Pilates as physiotherapy in patients with Parkinson disease: a pilot study
Asian Journal of Gerontology and Geriatrics, Vol. 16, Núm. 2, pp. 73-81
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Realidad Virtual Inmersiva en personas mayores: estudio de casos
Retos: nuevas tendencias en educación física, deporte y recreación, Núm. 39, pp. 1001-1005
2020
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Aplicación de un programa de ejercicios con atención focalizada en 2 pacientes afectados por síndrome de Parkinson-plus
Fisioterapia, Vol. 42, Núm. 1, pp. 51-55
2014
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Effects of Pilates method in physical fitness on older adults. A systematic review
European Review of Aging and Physical Activity, Vol. 11, Núm. 2, pp. 81-94