Manuel Ramos Cabrer-rekin lankidetzan egindako argitalpenak (76)

2020

  1. Distracting users as per their knowledge: Combining linked open data and word embeddings to enhance history learning

    Expert Systems with Applications, Vol. 143

  2. Experiences from turning Linux into an instructional operating system

    Computer Applications in Engineering Education, Vol. 28, Núm. 5, pp. 1128-1136

2016

  1. A semantics-based exploratory game to enrich school classes with relevant historical facts

    Proceedings - 11th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2016

  2. Optimizing reactive routing over virtual nodes in VANETs

    IEEE Transactions on Vehicular Technology, Vol. 65, Núm. 4, pp. 2274-2294

  3. Proactive discovery and management of ride-sharing opportunities in smart vehicular Ad-Hoc networks

    Information Technology and Control, Vol. 45, Núm. 2, pp. 121-135

2015

  1. A cooperative purchasing system for smart ad-hoc networks

    2015 IEEE International Conference on Consumer Electronics, ICCE 2015

  2. An improved virtualization layer to support distribution of multimedia contents in pervasive social applications

    Journal of Network and Computer Applications, Vol. 51, pp. 1-17

  3. Augmented reality, smart codes and cloud computing for personalized interactive advertising on billboards

    Proceedings - 10th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2015

  4. Delivering personalised m-commerce through cloud-based augmented reality on billboards

    2015 IEEE International Conference on Consumer Electronics, ICCE 2015

  5. SPORANGIUM: Exploiting a virtualization layer to support the concept of sporadic cloud computing with users on the move

    Advances in Intelligent Systems and Computing

2014

  1. A semantic approach to improve neighborhood formation in collaborative recommender systems

    Expert Systems with Applications, Vol. 41, Núm. 17, pp. 7776-7788

  2. Connection sharing on top of a virtualization layer to support Vehicular Cloud Computing

    2014 International Conference on Connected Vehicles and Expo, ICCVE 2014 - Proceedings

  3. REENACT: A step forward in immersive learning about Human History by augmented reality, role playing and social networking

    Expert Systems with Applications, Vol. 41, Núm. 10, pp. 4811-4828

2013

  1. Leveraging short-lived social networks in museums to engage people in history learning

    Proceedings - 8th International Workshop on Semantic and Social Media Adaptation and Personalization, SMAP 2013

  2. REENACT: Augmented reality and collective role playing to enhance the pedagogy of historical events an EXPERIMEDIA experiment

    SIGMAP 2013 - Proceedings of the 10th International Conference on Signal Processing and Multimedia Applications