An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment

  1. Jorge Simões 1
  2. Sérgio Mateus 2
  3. Rebeca Redondo 3
  4. Ana Vilas 3
  1. 1 Instituto Superior Politécnico Gaya
  2. 2 Escola EB Eng. Fernando Pinto de Almeida
  3. 3 Universidade de Vigo
    info

    Universidade de Vigo

    Vigo, España

    ROR https://ror.org/05rdf8595

Journal:
eLearning Papers

ISSN: 1887-1542

Year of publication: 2015

Issue Title: Applied Games and Gamification – Drivers for Change

Issue: 43

Type: Article

More publications in: eLearning Papers

Abstract

This paper presents a research work conducted to address students’ disengagement by investigating if gamification can make a contribution to solving this problem. The disposition to experience flow, a psychological state, was used as a measurement of engagement. An experiment allowed testing a research hypothesis concerning flow in a gamified environment