Capítulos de libro (22) Publicacións nas que participase algún/ha investigador/a

2023

  1. A first taste of design thinking

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 23-36

  2. A first taste of design thinking

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 23-36

  3. Conclusion

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 249-252

  4. Conclusion

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 249-252

  5. Creating Virtual Models of a Flexible Endoscope in Unity

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 218-226

  6. Definition

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 57-72

  7. Definition

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 57-70

  8. Enhancing engineering by means of design thinking

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 131-149

  9. Enhancing engineering by means of design thinking

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 131-150

  10. Gamification in learning English as a second language LESL

    Current trends on digital technologies and gaming for language teaching and linguistics (Peter Lang), pp. 201-213

  11. Gamification in learning english as a second language (LESL)

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics (Peter Lang Publishing Group), pp. 201-213

  12. Ideation

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 73-90

  13. Ideation

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 73-89

  14. Improving virtual presence in higher education hybrid learning digital environments

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics (Peter Lang Publishing Group), pp. 47-65

  15. Improving virtual presence in higher education hybrid learning digital environments

    Current trends on digital technologies and gaming for language teaching and linguistics (Peter Lang), pp. 47-66

  16. Introduction

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 1-22

  17. Introduction

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 1-19

  18. Language Report Galician

    Cognitive Technologies (Springer Science and Business Media Deutschland GmbH), pp. 143-146

  19. Prototyping

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 91-109

  20. Prototyping

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 91-108