An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment

  1. Jorge Simões 1
  2. Sérgio Mateus 2
  3. Rebeca Redondo 3
  4. Ana Vilas 3
  1. 1 Instituto Superior Politécnico Gaya
  2. 2 Escola EB Eng. Fernando Pinto de Almeida
  3. 3 Universidade de Vigo
    info

    Universidade de Vigo

    Vigo, España

    ROR https://ror.org/05rdf8595

Revista:
eLearning Papers

ISSN: 1887-1542

Ano de publicación: 2015

Título do exemplar: Applied Games and Gamification – Drivers for Change

Número: 43

Tipo: Artigo

Outras publicacións en: eLearning Papers

Resumo

This paper presents a research work conducted to address students’ disengagement by investigating if gamification can make a contribution to solving this problem. The disposition to experience flow, a psychological state, was used as a measurement of engagement. An experiment allowed testing a research hypothesis concerning flow in a gamified environment