An Experiment to Assess Students’ Engagement in a Gamified Social Learning Environment
- Jorge Simões 1
- Sérgio Mateus 2
- Rebeca Redondo 3
- Ana Vilas 3
- 1 Instituto Superior Politécnico Gaya
- 2 Escola EB Eng. Fernando Pinto de Almeida
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3
Universidade de Vigo
info
ISSN: 1887-1542
Ano de publicación: 2015
Título do exemplar: Applied Games and Gamification – Drivers for Change
Número: 43
Tipo: Artigo
Outras publicacións en: eLearning Papers
Resumo
This paper presents a research work conducted to address students’ disengagement by investigating if gamification can make a contribution to solving this problem. The disposition to experience flow, a psychological state, was used as a measurement of engagement. An experiment allowed testing a research hypothesis concerning flow in a gamified environment