Study of the impact of social learning and gamification methodologies on learning results in higher education

  1. Sousa-Vieira, M.
  2. López-Ardao, J.
  3. Fernández-Veiga, M.
  4. Rodríguez-Rubio, R.
Aldizkaria:
Computer Applications in Engineering Education

ISSN: 1099-0542 1061-3773

Argitalpen urtea: 2023

Alea: 31

Zenbakia: 1

Orrialdeak: 131-153

Mota: Artikulua

DOI: 10.1002/CAE.22575 GOOGLE SCHOLAR lock_openSarbide irekia editor