Capítulos de libro (30) Publicacións nas que participase algún/ha investigador/a

2023

  1. A first taste of design thinking

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 23-36

  2. A first taste of design thinking

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 23-36

  3. Conclusion

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 249-252

  4. Conclusion

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 249-252

  5. Creating Virtual Models of a Flexible Endoscope in Unity

    Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 218-226

  6. Definition

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 57-72

  7. Definition

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 57-70

  8. Design thinking in higher education: Best practices and lessons learnt

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 211-227

  9. Design thinking in higher education: best practices and lessons learnt

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 211-226

  10. Design thinking in the classroom

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 191-210

  11. Empathy

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 37-56

  12. Empathy

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 37-55

  13. Enhancing engineering by means of design thinking

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 131-150

  14. Enhancing engineering by means of design thinking

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 131-149

  15. Gamification in learning English as a second language LESL

    Current trends on digital technologies and gaming for language teaching and linguistics (Peter Lang), pp. 201-213

  16. Gamification in learning english as a second language (LESL)

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics (Peter Lang Publishing Group), pp. 201-213

  17. Ideation

    Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 73-90

  18. Ideation

    Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 73-89

  19. Impacto del nivel competencial autopercibido sobre el aprendizaje derivado de técnicas de evaluación participativas

    Construyendo la educación del futuro en áreas de ingeniería, economía y STEM (Dykinson), pp. 523-542

  20. Improving virtual presence in higher education hybrid learning digital environments

    Current Trends on Digital Technologies and Gaming for Teaching and Linguistics (Peter Lang Publishing Group), pp. 47-65