Centro de investigación
ATLANTTIC
Capítulos de libro (30) Publicacións nas que participase algún/ha investigador/a
2023
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A first taste of design thinking
Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 23-36
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A first taste of design thinking
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 23-36
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Conclusion
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 249-252
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Conclusion
Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 249-252
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Contenidos y competencias gamificadas para una intervención educativa inclusiva y creativa
Gamificación y aprendizaje ubicuo en educación primaria (Graó)
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Creating Virtual Models of a Flexible Endoscope in Unity
Lecture Notes in Educational Technology (Springer Science and Business Media Deutschland GmbH), pp. 218-226
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Definition
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 57-72
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Definition
Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 57-70
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Design thinking in higher education: Best practices and lessons learnt
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 211-227
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Design thinking in higher education: best practices and lessons learnt
Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 211-226
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Design thinking in the classroom
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 191-210
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Empathy
Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 37-55
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Empathy
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 37-56
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Enhancing engineering by means of design thinking
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 131-150
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Enhancing engineering by means of design thinking
Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 131-149
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Gamification in learning English as a second language LESL
Current trends on digital technologies and gaming for language teaching and linguistics (Peter Lang), pp. 201-213
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Gamification in learning english as a second language (LESL)
Current Trends on Digital Technologies and Gaming for Teaching and Linguistics (Peter Lang Publishing Group), pp. 201-213
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Ideation
Design Thinking for Engineering: A practical guide (Institution of Engineering and Technology), pp. 73-90
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Ideation
Design Thinking for Engineering: a practical guide (Institution of Engineering and Technology), pp. 73-89
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Improving virtual presence in higher education hybrid learning digital environments
Current trends on digital technologies and gaming for language teaching and linguistics (Peter Lang), pp. 47-66